I don’t think limiting the number of kills again on its own would change anything. Someone who plays only FFAs or 1v1/2v2s would still get significantly less kills in the long run than other players who frequently urinal. Let’s say you decrease the number of kills to 35 or 30. Players FFAing in Hq or pit (most popular maps) are getting anywhere from 10-25 kills per round, sometimes more if they’re lucky. Players who urinal with 3-4 people easily get 30-35 per game. And once players hit the max, they’ll just stop getting kills and help the others max out. Even with two players you can still get 30 kills per round. This may not seem like a huge difference, but it adds up after a while, especially since groups of players tend to urinal for long periods of time over many rounds.
That being said, if we ban urinal then we should also ban hammer/melee maps that allow for a high number of kills. But then we start getting into the weeds about which maps are legal/illegal. This just seems too difficult to moderate and as previously stated, a few players might leave because they enjoy these aspects of the game.
Has anyone thrown around the idea of increasing round time? Having an extra minute would allow FFA players to get more kills per round and approach the limit. How many times have you guys gotten 40 kills per round in an FFA map in 5 minutes recently? If you really wanted to discourage urinaling, you could increase round time and decrease # of max kills. Some have also thrown around the idea of limiting the prizes each season and focusing on other parts of the game (e.g. map making, tournaments, play days, etc.), and I really like this idea. Competitive seasons aren’t the only thing SA has to offer and some players might return if we focus on these other aspects of the game.