Create a "Restricted Color" Spinner (RGB Codes)


(Mint) #702

Name: “Hephaestus”
Spinner: Wreath
Wreath: (255, 154, 0)
Berries: (9, 8, 8)


(Shad0ws / Jon) #703

Here’s a heads-up,

If you want the color to turn out the way it looks when you see it on whatever RGB thingy you’re using, you have to actually subtract every digit by 100. Stick Arena adds 100 to each value in the RGB code.

So basically your Aqua Canes spinner, which was (003, 119, 119) will end up being a (103, 219, 219).
Again, the way to make a spinner come out the way you want it to is to subtract 100 from each value. So, it should look like this: (-97, 19, 19)

Hope that helps.

PS: Not every spinner has 100 added to the spinner itself. If it’s a spinner like “The Pro,” the color of the name still applies to what I said, however the spinner itself will look like the RGB code is meant to be. So if you do the subtraction by 100, it’ll literally look black.


#704

That did help, Thank you!


(,.x.school3r.x.,) #705

This isn’t entirely true, but most of the time it is a close enough approximation. SA’s color range goes from -99 to 255, while actual RGB is 0 to 255. So if your RGB color is one with a high number, subtracting 100 to each number won’t result in the right color either. For instance, pure blue (called “Neon blue” in the old SA) has a RGB of (0, 0, 255). If you subtracted 100 from every number you would get (-99, -99, 155), which isn’t pure blue. (-99, -99, 255) would be the correct code. So if you have a code with one or more high colors (155 or higher), it is best to subtract less than 100, and in come cases (like the example above) leaving the code at the original number is what works. For numbers that aren’t high, like Loz’s spinner, what Shadows said works.

(Note: In the past, I searched for a conversion to use in cases such as these, to always go from true RGB to SA’s RGB. I could never find exactly what was done, though there probably issome formula that works…)


(Shad0ws / Jon) #706

Ah, yes, That’s true when it comes to spinners with bright or neon looks to them, if you want the most saturated look possible.

Though, I’m not sure why, but I always liked the look that a spinner has when it’s not brightened all the way.

image

For example, with this spinner (can’t remember the name of it), you have the name, which is still as bright as can be, but the outer ring of the spinner isn’t as bright as can be. I always liked the look of this because it doesn’t completely overwhelm the design of the rings. Anyone with a pure white or pure black spinner knows that the rings are literally just one singular, opaque color.

I don’t know, giving it some breathing room makes it look more sleek to me. But, that’s just preference.


(Schallmeister) #707

I’ve made hundreds of spinners and I still don’t entirely get it.

I promise I will eventually get back to these. I haven’t had too much free time lately with work and the holidays.


(,.x.school3r.x.,) #708

It should also be mentioned that the spinner colors can be slightly different between Ballistick (Cartesian, FAC, etc.) and Dimensions.


(,.x.school3r.x.,) #709

I’ve looked into this a little more thanks to the new tool made by @Carlos that lets you assign a numeric RGB to a new SA account. It turns out any color above 155 will automatically go to 255 in the name, but the spinner will be different. For example, here is a SA RGB of (130,255,100):

130255100

The true RGB of the name is (230,255,200), which is what is expected.

Now, here is the SA RGB of (130,200,100):

130200100

The username still has a true RGB of (230, 255, 200), but the spinner is slightly different, especially in the outline color.

Now, here’s a SA RGB of (130,155,100):

130155100

The username color is still (230,255,200) but again, the spinner is different. Lower numbers than this will add 100 as normal [e.g. a SA RGB of (130, 154, 100) will result in the true RGB color of the username to be (230, 254, 200).]

This actually isn’t what I thought happened. But hopefully this will help give inspiration for spinners going forward! :stuck_out_tongue:


#710

Name: Admin
Spinner: Old Skool
Outer Color: (000,000,000)
Inner Color: (040,040,040)

No idea if it was an idea yet so sorry if it was but this spinner is inspired by the colors from the admin spinner and the mod spinner and making them into a single spinner.

M represent!


(ʜᴇʟʟˊs ᴅʀᴀɢᴏɴ / Unholy Torture Machine) #711

Name: “Invisible talk”
Spinner: Old Skool
Outer Color: (31, 41, 48)
Inner Color: (1, 255, 1)

Name: “Invisible talk”
Spinner: The Pro
Outer Color: (31, 41, 48)
Inner Color: (1, 255, 1)


(ʜᴇʟʟˊs ᴅʀᴀɢᴏɴ / Unholy Torture Machine) #712

Name: “Fabulous Prize”
Spinner: Old Skool
Outer Color: (193, 193, 191)
Inner Color: (255, 255, 255)


(ʜᴇʟʟˊs ᴅʀᴀɢᴏɴ / Unholy Torture Machine) #713

Name: “High Rank Spinner”
Spinner: Old Skool
Outer Color: (255, 208, 0)
Inner Color: (207, 196, 212)


(Elited) #714

Name: “Aphotic Scarlet”
Spinner: Old Skool
Outer Color: (86, 3, 25)
Inner Color: (-49, -99, -99)

Name: “Aphotic Scarlet” (pro)
Spinner: The Pro
Outer Color: (86, 3, 25)
Inner Color: (-49, -99, -99)


(Elited) #715

Name: “Nem”
Spinner: Old Skool
Outer Color: (-99, -99, 0)
Inner Color: ( 20, 25, 20)


(Elited) #716

Name: “Opposition”
Spinner: Old Skool
Outer Color: (-99, -99, -22)
Inner Color: (110, 5, -70)


(ʜᴇʟʟˊs ᴅʀᴀɢᴏɴ / Unholy Torture Machine) #717

Name: “Szalik”
Spinner: Old Skool
Outer Color: (147, 136, 212)
Inner Color: (179, 105, 164)


(Elited) #718

“The Raiderville/RV series”

Name: “Raiderville”
Spinner: Old Skool
Outer Color: (37, 39, 82)
Inner Color: (0, 71, 72)

Name: “Raiderville 2.0”
Spinner: Wreath
Primary Color: (157, 217, 210)
Secondary Color: (18, 15, 66)


(Elited) #719

Name: “RV3”
Spinner: Wreath
Primary Color: (12, -67, 60)
Secondary Color: (55, 75, 77)

Name: “RV3” (Old Skool)
Spinner: Old Skool
Inner Color: (12, -67, 60)
Outer Color: (55, 75, 77)


(Elited) #720

Name: “RV4”
Spinner: The Pro
Outer Color: (42, 62, 112)
Inner Color: (52, 75, -76)


(Mint) #721

Name: “Dreamcatcher”
Spinner: Wreath
Wreath: (28, 7, 77)
Berries: (236, 0, 233)